Multiscatter for 3ds max 2016. MultiScatter v1.085 For 3ds Max 2010

Multiscatter for 3ds max 2016 Rating: 6,1/10 1217 reviews

Pros/Cons MultiScatter and Forest Pack Pro

multiscatter for 3ds max 2016

This is often easier than trying to adjust the tree using modifiers. It is possible to create complicated scenes with a huge amount of objects easily and quickly with the aid of this plug-in. Multiscatter gets updated very rarely, no major features but I found it easier to use. A value of 1 displays a plant with all its leaves and flowers,. Duplicates Specifies the number of scattered duplicates of the source object. Because this setting applies only to the plant's representation in the viewports, it has no effect on how 3ds Max renders the plant. The hidden object does not appear in the viewport or in the rendered scene.

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MultiScatter v1.085 For 3ds Max 2010

multiscatter for 3ds max 2016

You can also add and remove plants from the palette, and clear the palette, which removes all plants from the palette. Most of the spinner values are animatable, so you can animate things like the number of duplicates, their transformations, and so on. MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. Saved presets window Displays saved preset names. Vertex Chaos Applies a random perturbation to the vertices of the source object. ForestPro is much better supported and for us the main seller was the fact they have a floating license server.

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Pros/Cons MultiScatter and Forest Pack Pro

multiscatter for 3ds max 2016

Animation Offset Lets you specify the number of frames within which each source object duplicate's animation is offset, at random, from the original. This number is set to 1 by default, but you can set it to 0 if you want to animate the number of duplicates, beginning with none. This has no effect on the rendered scene. Use Selected Faces Only When on, limits distribution to the selected faces passed up the Stack. Thus, if you set a rotation angle of 15 degrees, duplicates are rotated randomly from —15 to +15 degrees. These options affect how the duplicates of the source object are arranged, relative to the distribution object.

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Pros/Cons MultiScatter and Forest Pack Pro

multiscatter for 3ds max 2016

These options are ignored if you're not using a distribution object. At the default setting of 0, all duplicates move identically. Seed A value between 0 and 16,777,215 representing the possible variations of branch and leaf placement and shape and angle of the trunk of the current plant. To me it seems Multiscatter is able to do all the things I would need granted I don't use it on a daily basis, maybe 1 project a month with it. You can either scatter the source object as an array without using a distribution object, or use a distribution object to scatter the object. A value of 0 prunes nothing, a value of 0.

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Scatter Compound Object

multiscatter for 3ds max 2016

You can create millions of variations of the same species, so each object can be unique. Distribution group These two options let you choose the basic method of scattering the source object. I had some poor experiences with MultiScatter support. You can use the Transform settings with or without a distribution object. The values in the transform fields specify a maximum offset value that's applied randomly with a positive or negative value to each duplicate. Or rather terms of developer support? Alternatively, select a plant in the rollout and then click in the viewport to place the plant. Controls how 3ds Max renders the plant.

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Scatter Compound Object

multiscatter for 3ds max 2016

For more information, see Favorite Plants rollout, following. In comparison i've found forest to do exactly what i'm expecting it to at all times. The Duplicates value is ignored. Height Controls the approximate height of the plant. I have used both and I am currently using Forest Pack Pro. Perhaps the easiest way to do this is to use the Instance option when picking the distribution object.

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Pros/Cons MultiScatter and Forest Pack Pro

multiscatter for 3ds max 2016

Which kind of support is better? Foliage produces various types of plant objects such as tree species. These options affect the source object locally. Automatic Materials Assigns a default to the plant. But then again I am no super-heavy user of their software. Typically, this provides uniform scaling of duplicates. Object Displays the name of the distribution object selected with the Pick button. How 3ds Max reduces the face count varies from plant to plant, but it usually involves removing smaller elements of the plant or reducing the number of faces in the branches and trunk.

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Foliage

multiscatter for 3ds max 2016

When Favorite Plants rollout Automatic Materials is on, each plant is assigned its own default material. X, Y, Z % Specifies the percent of random scaling along the X, Y, or Z axis of each duplicate. All other options restrict distribution to the surface. Tip: Click the New button repeatedly until you find the variation you want. Now I've heard from various sources that people prefer Forest Pack. Basically, with Multiscatter, you are on your own.

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Scatter Compound Object

multiscatter for 3ds max 2016

Hide Distribution Object Hides the distribution object. When set to 1, every other face is skipped, and so on. Lock Aspect Ratio When on, maintains the original aspect ratio of the source object. Note that the Duplicates number is ignored if you're distributing the duplicates using either Face Centers or Vertices. Perpendicular When on, orients each duplicate object perpendicular to its associate face, vertex, or edge in the distribution object. You can then apply a Mesh Select modifier to the original object and select only those faces you want to use for the distribution of the duplicates. This has no effect on the rendered image, which always displays the mesh duplicates.


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