A positive number means you're on the starboard side the target ship's bow is facing the right in your periscope. In some cases, the top of the funnel gives you the correct range, sometimes its the bridge deck. If the ship cruices at 10 kts, when it did zigzag, it will travels at 5kts. Now is a good time to start listening with the hydrophone if conditions allow - at flank speed it can be difficult to hear anything over the motors. You know their speed, so set that in.
The target ship, a troop transport covered about 1000 meters in 5 minutes, after doing the math, that puts it at about 6. I miss them with all my torpedoes. You should redo this to get a more accurate value once the target gets closer. Click on the number shown and then use the right or left arrows to increase or decrease speed in 2 knot increments or, simply type in the correct speed. But remember: The crew might get it wrong because your range data is bad, so a healthy dose of common sense is required: If a small slow-moving freighter is estimated to travel at 28 knots.Next
. The Soundman Benno Scheu can be found here along with the Radioman Wolfram Raabe and the Watch Officer Dieter Epp. There is a destroyer heading towards the position I was at earlier surfaced but it does not seem to adjust course towards the noise I'm making, so I will assume the sea state is rough enough that they can't hear me. Try to keep your attacks between 200 and 800 meters. The Soundman can reveal enemies where they were previously unseen, and can show ships on the map as if you had a visual contact with them. The best place to attack from is a perpendicular angle to the merchant with about 1 kilometer of range. A first rate manual torpedo solution can easily sink ships at 2000 meters.
A book with profile views of ships will open up - find the ship you're aiming at in the book and click the small box under the picture. If you have any questions email me on uboatss hotmail. To fire a spread of torpedoes, you have to fire, switch tube, change the spread angle and fire again. Muchisimas gracias por tu ayuda! Checked the targets speed and adjusted it accordingly. I no longer feel cheaty using the ruler to get a range. The speed estimation on the chronometer was broken at release. Once the deck gun has finished off the merchant, adjust course and leave quickly- often a destroyer will come to hunt you down.Next
This makes it hard for enemies to see and avoid the torpedo destroyers are mobile enough to adjust course and make your torpedo miss. Note that the observation periscope is more visible to other ships than the attack periscope. Is there a simple beginners guide I can read somewhere? With practicaly no instructions on what todo. Even if im at 90 degree angle it still wants to turn the torpedo to right or left. Some of the methods will not work on 100% realism. Start by finding the distance and bearing of the target ship, as well as noting the time Press O to open the clock while in periscope view. I would have to cover 8000 meters to be on top of the target ship, but I will try shooting from 2000 meters away.Next
It is important to pool and disseminate this info since the game manual is so sparse on these essential details. These are awarded to the player throughout the campaign. Until then you have to estimate it by observing wake-size and checking the speed on the map slow,medium,fast. In average conditions you should be able to hear individual ships about 6 km away with relative clarity. In addition to the range data you will now be able to get, a hull section is shown on the torpedo depth control area under advanced torpedo controls. Once you have two marks you can draw a line that represents the merchant's course.Next
Firing salvos can also be a neat trick when attacking convoys. Seems like a crucial bit of info. Many of you may have low frame rates and poor performance. After several minutes go by, find the distance and bearing of the same target ship again. The manual is absolutely useless.Next
So I have chosen to turn on the setting : update map contact to find the distance using the ruler. The Chief Engineer has the ability to increase repair times, reduce the rate of flooding, and repair damaged systems on the submarine. I cant get my head around this. Should i put manual bearing or from periscope? I have checked all the values multiple times and still every torp I shoot misses by miles. Generally they are coming from or going to ports, and your best bet is to patrol choke points and be waiting for the convoy when it comes. Now you will be able to calculate the speed of the ship since you have an idea of how far it went in a given amount of time.Next
This example is done with a maneuvering board, a tool which has been used by navies for hundreds of years. Enterfrize, I can definitely understand and relate to your frustration. I've picked an intercept point with which to start through intuition, and i have plotted course above image. The blank will be filled with a rough estimate of ship type - freighter, tanker, destroyer. I now dive to avoid the destroyer, but this will break my visual contact with the target ship. Como escoge el momento de disparo? Only way I am able to hit targets is getting in 90 degree angle to them and firing torpedos at less than 1km range.Next
Next we will identify the ship. Flip through it until you find the correct ship can be tricky. First, it's hard to find a fleet. A green check mark will be superimposed on the picture indicating you've made your selection. The Diesel Engine Officer can temporarily overcharge the diesel engines or electric motors making the boat move faster. A deeper depth setting is useful here.Next